january, 2021

thu21jan(jan 21)13:00tue09feb(feb 9)15:00onlineGamification of Learning: Designing an engaging classroom experience13:00 - (february 9) 15:00 Location:online

Event Details

Ever felt your learners should be more engaged?

Gamification is an approach that builds on the psychology of human engagement and capitalizes on the exciting, motivating and engaging strategies and design ideas from games.

Applied in the educational context, it transforms attitudes towards learning. It creates an immersive, entertaining experience. Such a hands-on approach helps students to connect with their learning and improves concentration, determination to succeed or overall knowledge retention.

This online workshop led by Rob Alvarez is an entry-intermediate level training for learning professionals who have none or limited experience with Gamification.

The training focuses on five steps every educator can take to gamify the student learning experience. These five steps have derived from interactions with over 100 experts through Rob Alvarez’s Professor Game Podcast as well as two decades of experience with interactive learning materials at IE Business School in Madrid.

Course Outline:

The online training consists of three live sessions. In between the live sessions, participants will also work asynchronously on an individual project relevant to their expertise.

In the three weeks of training participants will

    • explore gamification as a way to create a learner experience
    • get hands-on experience with using gamification to design a course/lesson
    • deliver a prototype of a gamified course/lesson
    • receive feedback to apply the newly gained insights in practice

We strongly recommend participating in an introductory session on 21 January 2021; 13:00-13:45 CET.

Target Group:

This online workshop is designed for learning professionals as well as programme directors and designers, who have none to limited experience with gamification and who are interested in incorporating new methods to increase student’s engagement and performance levels.

Course timeline:

January 21; 13:00-13:45 CET: Introductory session

January 26; 13:00-15:00 CET: Live session 1

January 29; 12:00 CET: Assignment 1

February 1; Peer feedback 1

February 2; 13:00-15:00 CET: Live session 2

February 5; 12:00 CET: Assignment 2

February 8; Peer feedback 2

February 9; 13:00-15:00 CET: Live session 3

Digital badge:

After completing all assignments, course participants will receive a digital badge.

Digital open badges are a tool to recognise learning and training and to allow recipients to show off their skills and achievements. Metadata are embedded in their image to allow for quick verification of the credentials. The badges are linked to a verified webpage that contains information about who earned the badge, how it was earned, who is the issuer, what skills the badge holder gained or any additional evidence linked training.

Criteria for receiving a badge:

    • 100% attendance of live sessions
    • Submitting two individual assignments (Friday January 29 Friday February 5)
    • Submitting two peer feedback templates (Monday February 1 Monday February 8

The submission platform for all assignments including peer feedback is Slack.


This workshop will be run using Zoom. To ensure the best Zoom experience, we recommend that you install the latest version of Zoom Client for Meetings. If you are not familiar with Zoom, you can test the tool via this weblink.



Register here

Practical information

Programme Fees

  • EFMD Member fee: 350 €  
  • Non-member fee: 450 € 


  • Roberto Alvarez Bucholska

    Roberto Alvarez Bucholska

    Founder of Professor Game, Adjunct Professor of IE Business School, IE Business School, VE/PL

    Founder of Professor Game, Adjunct Professor of IE Business School, IE Business School, VE/PL




January 21 (Thursday) 13:00 - February 9 (Tuesday) 15:00